REVIEW, Bugged Out

December 14th, 2014 by

Screen Shot 2014-12-14 at 09.49.47

Top three things I liked

  • Simple, easy to pick up.
  • Stunning visuals.
  • Music and audio.

Top three things I didn’t like

  • Too simple, got bored easy.

Game in two words

Polished, Simple

Screen Shot 2014-12-14 at 09.16.35

Ok, I’m just going to come right out and say it, I know what your thinking, “Luke’s going to complain again that people don’t understand the theme!”. Well yes I am. Sort of. While I believe yet again that some people are missing the concept of the theme ‘Entire game on one screen’, Bugged out is a game about a bug which is being attacked by flies on one screen in a screen. A bit of a screenception you could say. That being said, the game really is all on one screen within a screen on one screen. So.. I can’t argue.

Now to the main review. This is the most polished Ludum Dare game I’ve ever played. It’s really pretty to look at, a lot of effort and skill went into lighting, models and visuals. The game begins with a simple “PONG” imitation, I think to throw the player off into thinking that this is the main event (extra credit for game within a game on one screen within a screen.. gameception.

Screen Shot 2014-12-14 at 09.16.21

When the main game does finally start you find yourself controlling a spider running a top a screen escaping bomber bugs and pesky flies. Though the visuals are intense and beautiful, the gameplay itself is incredibly simple. In-fact, if your a World of Warcraft fan and you have any experience kiting enemy AIs, you should be able to figure out the timing for walking from one edge of the screen to the other and then actually play this game with your eyes closed. The AIs don’t choose different paths, and because of this all the flies group together and form one… “Superfly” if you will.

The game is simple, but simple is effective, you can just pick it up and start playing without any annoying tutorials and complicated controls. The music, well, the music is just too damn good. In fact every asset in this game matches up perfectly which is something you don’t see a lot of, making it a complete and fun game.

Screen Shot 2014-12-14 at 09.16.03

[LUDUM DARE PAGE]



REVIEW, I Am Technician

December 13th, 2014 by

Top three things I liked

  • Computer building simulator.
  • Physics are fun.
  • Music is jamm’n.

Top three things I didn’t like

  • Learning curve like a wall.
  • Complicated controls.
  • Accomplishing goals was not satisfying.

Game in two words

Complicated, Innovative

Screen Shot 2014-12-13 at 19.25.57

Description

I probably spent more time on this game then any other Ludum Dare entry, ever. This was because of the learning curve required to play this game and the three and a half minute video that goes a long with it. Ok, yes, it’s complicated and difficult to play, but putting that aside it’s actual quite an innovative experience and with a bit of polish this could be an amazing game.

Once again I feel this game misses the point of the Ludum Dare theme, as explained in my last review, taking the literal form of a screen within a screen which to this day I still don’t understand what the numbers mean. I very much appreciate that the developer went to the effort to create a video to go with the game, but at the same time it shouldn’t be so hard to play that one is required.

I have to be honest, I want to say it’s a great game that you should go try, but if you don’t have the patients to learn how to play, I would probably advise you just sit this one out. At the same time, it is a complete game, with minimal bugs and flaws, a jamming beat, and I mean come on, who doesn’t like building computers? I personally want to see this game developed further.

What did you think of my review? What did you think of the game? Comment below!

Screen Shot 2014-12-13 at 19.26.10

[LUDUM DARE PAGE]



LDJAM Review, Papercuts

December 13th, 2014 by
Screen Shot 2014-12-13 at 15.09.11

Top three things I liked

  • Exotic art and style,
  • Matching and complete music/graphics/gameplay,
  • Multi-Storyline options,

Top Three things I didn’t like

  • Overly Simple game mechanics, primarily one button combat,
  • Suicide button (Q) right next to WSAD,
  • Theme – Not my personal definition of ‘Entire game on one screen’ (more on this in description),

Game in two words

Exotic, Beautiful

Screen Shot 2014-12-13 at 15.04.33

Description

Papercuts is a multi-option story line adventure game by Jared Saizdelamora following the moose headed character Jagger Bones in a twisted and mutilated world displayed on a book using the mechanics of page turning to change the scene. This is another example of what I personally deem a misunderstood use of the theme ‘Entire game on one screen’. Like many developers, this game is also taking the more literal definition by ‘displaying the entire game in one defined area’. I personally believe the theme was aimed more towards displaying the entire game, including beginning and end, as well as all key mechanics on the screen at one time. That minor point aside, the game is brilliant and beautiful! I’ve saved this game to my library of favourites to play in the future, I just think it’s that good. When a game makes you ‘feel’ something strong, the creator has done something right. You definitely feel captivated by this little indie creation. I would love to see an actual game made from this.
What did you think of the game? Was my review fair? Comment below!
Screen Shot 2014-12-13 at 15.04.00


Now playing your game

December 12th, 2014 by

Ludum Dare has been awesome and the feedback I’ve received on my entry has made me feel warm and fuzzy. But now it’s time to return the favour. If you would like me to play, rate and review your Ludum Dare game on the Rustbox Games site, fill out the form below and I’ll do my best to get through them all!



BBQ DAD Review

December 11th, 2014 by

Wow, I’m blown away, I wasn’t expecting to receive so much positive feedback for my Ludum Dare game ‘BBQ DAD’, and I especially didn’t expect someone to make a YouTube video review on it either. Thank you everyone for your kind words, I really enjoyed making you all laugh.

If you want to play my game ‘BBQ DAD’, click here.



Ludum Dare 31 Complete

December 8th, 2014 by

“You are a DAD at a BBQ and the orders are coming in thick and fast. Better hurry up cause the gas is running out! Have you got what it takes to be DAD of the year!”

Hi everyone, and thanks for checking out my Ludum Dare game. This was a one man team effort and I would have posted it under the comp but I ran late by a few hours. That’s ok, it was a ton of fun. I hope you guys get a giggle form this game. Please let me know what you think, feel free to be a bit harsh (But not mean).

Play BBQ DAD: Web | Windows | OS/X | Linux | Source

[VIEW LUDUM DARE PAGE]

Screen Shot 2014-12-08 at 17.07.20 Screen Shot 2014-12-08 at 17.07.38 Screen Shot 2014-12-08 at 17.07.59



Ludum Dare Update #2

December 7th, 2014 by

My Ludum Dare game is officially playable now with one day left, I now have all of tomorrow to polish the game and refine it! Very excited, once again tons of fun! If you have any suggestions on what I can do between now and tomorrow night, please comment below.

Screen Shot 2014-12-07 at 22.08.17



Ludum Dare Update #1

December 6th, 2014 by

The Ludum Dare Theme is “Entire Game on One Screen”. Took awhile to come up with a good idea, I went for a little walk around the block to get the ideas flowing and low and behold it worked. I’ve devised a game I like to call “BBQ DAD”. Your the Dad at a BBQ, and you have to create everyones orders. They hand you little post-it notes with what they want and how well they want it cooked and you have to make it before the gas on the BBQ runs out. How well you cook the food based on what was asked for is scored and your final score is added up and displayed at end-game.

I’m stressed for time, I don’t know if I’ll make it, but I have to try my hardest. I’m very keen to know what people think about this idea so please comment below.

Screen Shot 2014-12-06 at 18.11.25



Keep Calm and Ludum Dare

December 5th, 2014 by

keep-calm-and-ludum-dare-2

The Dare is upon us… brace yourselves.



Supanova

December 1st, 2014 by

This Sunday I attended Supanova Brisbane! I got to meet up with Jeremy Shada (Voice of Finn) and got a nifty autograph. Got to see Gus from Rooster Teeth! These people are always way cooler in RL. And got to see a lot of very cool cosplays, not to mention I couldn’t help but high five every Team Fortress character I came across.. Except for this Scout. We didn’t get along. (Me left).

Damn Scouts.



Favorites







REVIEW, Bugged Out

December 14th, 2014 by

Screen Shot 2014-12-14 at 09.49.47

Top three things I liked

  • Simple, easy to pick up.
  • Stunning visuals.
  • Music and audio.

Top three things I didn’t like

  • Too simple, got bored easy.

Game in two words

Polished, Simple

Screen Shot 2014-12-14 at 09.16.35

Ok, I’m just going to come right out and say it, I know what your thinking, “Luke’s going to complain again that people don’t understand the theme!”. Well yes I am. Sort of. While I believe yet again that some people are missing the concept of the theme ‘Entire game on one screen’, Bugged out is a game about a bug which is being attacked by flies on one screen in a screen. A bit of a screenception you could say. That being said, the game really is all on one screen within a screen on one screen. So.. I can’t argue.

Now to the main review. This is the most polished Ludum Dare game I’ve ever played. It’s really pretty to look at, a lot of effort and skill went into lighting, models and visuals. The game begins with a simple “PONG” imitation, I think to throw the player off into thinking that this is the main event (extra credit for game within a game on one screen within a screen.. gameception.

Screen Shot 2014-12-14 at 09.16.21

When the main game does finally start you find yourself controlling a spider running a top a screen escaping bomber bugs and pesky flies. Though the visuals are intense and beautiful, the gameplay itself is incredibly simple. In-fact, if your a World of Warcraft fan and you have any experience kiting enemy AIs, you should be able to figure out the timing for walking from one edge of the screen to the other and then actually play this game with your eyes closed. The AIs don’t choose different paths, and because of this all the flies group together and form one… “Superfly” if you will.

The game is simple, but simple is effective, you can just pick it up and start playing without any annoying tutorials and complicated controls. The music, well, the music is just too damn good. In fact every asset in this game matches up perfectly which is something you don’t see a lot of, making it a complete and fun game.

Screen Shot 2014-12-14 at 09.16.03

[LUDUM DARE PAGE]



REVIEW, I Am Technician

December 13th, 2014 by

Top three things I liked

  • Computer building simulator.
  • Physics are fun.
  • Music is jamm’n.

Top three things I didn’t like

  • Learning curve like a wall.
  • Complicated controls.
  • Accomplishing goals was not satisfying.

Game in two words

Complicated, Innovative

Screen Shot 2014-12-13 at 19.25.57

Description

I probably spent more time on this game then any other Ludum Dare entry, ever. This was because of the learning curve required to play this game and the three and a half minute video that goes a long with it. Ok, yes, it’s complicated and difficult to play, but putting that aside it’s actual quite an innovative experience and with a bit of polish this could be an amazing game.

Once again I feel this game misses the point of the Ludum Dare theme, as explained in my last review, taking the literal form of a screen within a screen which to this day I still don’t understand what the numbers mean. I very much appreciate that the developer went to the effort to create a video to go with the game, but at the same time it shouldn’t be so hard to play that one is required.

I have to be honest, I want to say it’s a great game that you should go try, but if you don’t have the patients to learn how to play, I would probably advise you just sit this one out. At the same time, it is a complete game, with minimal bugs and flaws, a jamming beat, and I mean come on, who doesn’t like building computers? I personally want to see this game developed further.

What did you think of my review? What did you think of the game? Comment below!

Screen Shot 2014-12-13 at 19.26.10

[LUDUM DARE PAGE]



LDJAM Review, Papercuts

December 13th, 2014 by
Screen Shot 2014-12-13 at 15.09.11

Top three things I liked

  • Exotic art and style,
  • Matching and complete music/graphics/gameplay,
  • Multi-Storyline options,

Top Three things I didn’t like

  • Overly Simple game mechanics, primarily one button combat,
  • Suicide button (Q) right next to WSAD,
  • Theme – Not my personal definition of ‘Entire game on one screen’ (more on this in description),

Game in two words

Exotic, Beautiful

Screen Shot 2014-12-13 at 15.04.33

Description

Papercuts is a multi-option story line adventure game by Jared Saizdelamora following the moose headed character Jagger Bones in a twisted and mutilated world displayed on a book using the mechanics of page turning to change the scene. This is another example of what I personally deem a misunderstood use of the theme ‘Entire game on one screen’. Like many developers, this game is also taking the more literal definition by ‘displaying the entire game in one defined area’. I personally believe the theme was aimed more towards displaying the entire game, including beginning and end, as well as all key mechanics on the screen at one time. That minor point aside, the game is brilliant and beautiful! I’ve saved this game to my library of favourites to play in the future, I just think it’s that good. When a game makes you ‘feel’ something strong, the creator has done something right. You definitely feel captivated by this little indie creation. I would love to see an actual game made from this.
What did you think of the game? Was my review fair? Comment below!
Screen Shot 2014-12-13 at 15.04.00


Now playing your game

December 12th, 2014 by

Ludum Dare has been awesome and the feedback I’ve received on my entry has made me feel warm and fuzzy. But now it’s time to return the favour. If you would like me to play, rate and review your Ludum Dare game on the Rustbox Games site, fill out the form below and I’ll do my best to get through them all!



BBQ DAD Review

December 11th, 2014 by

Wow, I’m blown away, I wasn’t expecting to receive so much positive feedback for my Ludum Dare game ‘BBQ DAD’, and I especially didn’t expect someone to make a YouTube video review on it either. Thank you everyone for your kind words, I really enjoyed making you all laugh.

If you want to play my game ‘BBQ DAD’, click here.



Ludum Dare 31 Complete

December 8th, 2014 by

“You are a DAD at a BBQ and the orders are coming in thick and fast. Better hurry up cause the gas is running out! Have you got what it takes to be DAD of the year!”

Hi everyone, and thanks for checking out my Ludum Dare game. This was a one man team effort and I would have posted it under the comp but I ran late by a few hours. That’s ok, it was a ton of fun. I hope you guys get a giggle form this game. Please let me know what you think, feel free to be a bit harsh (But not mean).

Play BBQ DAD: Web | Windows | OS/X | Linux | Source

[VIEW LUDUM DARE PAGE]

Screen Shot 2014-12-08 at 17.07.20 Screen Shot 2014-12-08 at 17.07.38 Screen Shot 2014-12-08 at 17.07.59



Ludum Dare Update #2

December 7th, 2014 by

My Ludum Dare game is officially playable now with one day left, I now have all of tomorrow to polish the game and refine it! Very excited, once again tons of fun! If you have any suggestions on what I can do between now and tomorrow night, please comment below.

Screen Shot 2014-12-07 at 22.08.17



Ludum Dare Update #1

December 6th, 2014 by

The Ludum Dare Theme is “Entire Game on One Screen”. Took awhile to come up with a good idea, I went for a little walk around the block to get the ideas flowing and low and behold it worked. I’ve devised a game I like to call “BBQ DAD”. Your the Dad at a BBQ, and you have to create everyones orders. They hand you little post-it notes with what they want and how well they want it cooked and you have to make it before the gas on the BBQ runs out. How well you cook the food based on what was asked for is scored and your final score is added up and displayed at end-game.

I’m stressed for time, I don’t know if I’ll make it, but I have to try my hardest. I’m very keen to know what people think about this idea so please comment below.

Screen Shot 2014-12-06 at 18.11.25



Keep Calm and Ludum Dare

December 5th, 2014 by

keep-calm-and-ludum-dare-2

The Dare is upon us… brace yourselves.



Supanova

December 1st, 2014 by

This Sunday I attended Supanova Brisbane! I got to meet up with Jeremy Shada (Voice of Finn) and got a nifty autograph. Got to see Gus from Rooster Teeth! These people are always way cooler in RL. And got to see a lot of very cool cosplays, not to mention I couldn’t help but high five every Team Fortress character I came across.. Except for this Scout. We didn’t get along. (Me left).

Damn Scouts.



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